Tuesday, March 23, 2010

aerie Dragon

Showing version: 6_60b
Pseudonyms
Puck,Puck,Puck,Puck,Puck,Puck,Puck,Puck!
Affiliation
Sentinel
Class
Ranged, INT
MP/HP
HP/MP regen
Attack animation
Casting time
Base Attack time
Missile speed
Sight range
Damage13-24
Armor-1
Attack Range550
Strength15
Agility22
Intelligence25

INFORMATION AT A GLANCE

to be added...

CHARACTER STORY

In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.

Illusory Orb

Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.

Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.

Cooldown: 15

Waning Rift

Releases Puck's mystical faerie dust around him dealing damage and silencing enemies. 400 AOE.

Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.

Cooldown: 20
Manacost: 100/110/120/130

Phase Shift

Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.

Level 1 - Up to 0.75 seconds.

Level 2 - Up to 1.5 seconds.

Level 3 - Up to 2.25 seconds.

Level 4 - Up to 3 seconds.

Cooldown: 6
Manacost: 50/40/30/20

Dream Coil

Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.

Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.
Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.
Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.

Cooldown: 85
Manacost: 100/150/200

Monday, March 15, 2010


  • Balanar - The Night Stalker
  • Range: 100 | Move Speed: 295
  • Primary: STR
  • Str: 23 + 2.8 | Agi: 18 + 2.25 | Int: 16 + 1.6
  • Damage: 47 – 51 | HP: 587 | Mana: 208
  • HP Regen: 0.94 | Mana Regen: 0.65
  • Attack Speed: 1.44 | Armor: 6
  • Beware, you who wonder the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark. Balanar, elite dreadlord who brought the total darknessof the Nether into this world, haunts these regions. Your heart will pump harder, your legs will shake, and your mind will cloud as the presence of the stalker hunts you in the dark. There's no chance to fight, no way to run, and no place to hide - darkness is everywhere! You can pray, you can cry, but thedarkness won't be stopped - until you die.
  • Void
  • Void (V)
  • Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds.
  • Level 1 - Deals 90 damage.
  • Level 2 - Deals 160 damage.
  • Level 3 - Deals 255 damage.
  • Level 4 - Deals 335 damage.
  • Mana Cost: 90/ 112/ 130/ 145
  • Cooldown: 8

  • Crippling Fear
  • Crippling Fear ()
  • In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells.
  • Level 1 - Miss on 10% of attacks, slow by 4%. Lasts 5 seconds.
  • Level 2 - Miss on 20% of attacks, slow by 8%. Lasts 6 seconds.
  • Level 3 - Miss on 30% of attacks, slow by 12%. Lasts 7 seconds.
  • Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.
  • Mana Cost: 125
  • Cooldown: 11
  • Hunter in the Night
  • Hunter in the Night ()
  • The Night Stalker is at home at night. He attacks and moves more swiftly.
  • Level 1 - 15% movement speed, 20% attack speed.
  • Level 2 - 20% movement speed, 35% attack speed.
  • Level 3 - 30% movement speed, 55% attack speed.
  • Level 4 - 35% movement speed, 75% attack speed.
  • Mana Cost: N/A
  • Cooldown: N/A
  • Darkness
  • Darkness (R)
  • Freezes the time and create a period of Darkness for the Night Stalker to thrive in.
  • Level 1 - Create darkness for 25 second night.
  • Level 2 - Create darkness for 50 seconds.
  • Level 3 - Create darkness for 80 seconds.
  • Mana Cost: N/A
  • Cooldown: 234/ 204/ 174
Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 1.5 | Armor: 3
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
LaserLaser (E)
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precisedamage.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds

Heat Seeking MissileHeat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
Mana Cost: 120/140/160/180
Cooldown: 25 seconds
March of the MachinesMarch of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds
Rearm Rearm (R)
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/250/350
Cooldown: 0
Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.

dota secret and basic

DOTA or it’s full official name - Defence of the Ancients is widely followed and played around the world, especially in Asia.

A free modification or mod for the popular Warcraft 3 software series from Blizzard. With such a huge following and a massive amounts of characters you can play, plenty of secrets, guides and strategy tips on DOTA have passed acorss the internet airwaves.

Here are the basics and BEST DOTA TIPS to get you really playing Defence of the Ancients well:

Tip #1 Farming for Gold in the game (Critical)

Farming nuking creeps or even neutral creeps for gold. The more enemy creeps you kill, the more gold you’ll receive. Sometimes when farming becomes difficult, player may turn to farming neutral characters for extra gold.

Tip #2 Last Hit or getting a Kill (Rude, but handy)

Be the last hero or player to hit a creep for gold. Damaging an enemy creep does not provide gold, so its beneficial for a non-ranged character to move in for a last hit to receive this benefit. This also allows you to stay out of range of the opposing team.

Making a last hit requires a feel of the timing to deal direct damage for different characters. You can get a feel of this simply by playing the game often. A good strategy is to keep the thumb on the “ALT” key so that you can readily see the life line of the creeps, and only move in to get a last hit when its life is low.

Tip #3 Hot Key, defined keyboard shortcuts for quickfire playing

Hot Key is an essential DOTA strategy. Different spells are tied to different buttons which when pressed will activate the spell. Since battles in DOTA last only a few seconds, clicking on the icons with the mouse is a little slow.

Tip #4 Mouse, get a decent one!

A mouse based game such as DOTA needs a high quality mouse. You’ll also enjoy the gaming experience more with a good mouse, skates, and mouse pad.

Tip #5 Item Build, for your hero

Having the right item build will increase the power of your character. Some characters require more health or more speed, or more mana as the game progresses. Knowing the complimentary item build for your character will increase its power and direct damage.

Tip #6 Team Play, don’t be a loner - GANK in a group.

In competitive DOTA play, its necessary to play in groups. Public DOTA Tips and Competitive DOTA strategy are different with the latter being more difficult and emphasis on team cooperation.

Tip #7 Mana Required, build up your supplies to cast spells

Always take note of the amount of mana required to cast 2 spells. 1 spell alone will normally not be sufficient to take down an opponent.

Tip #8 Item Cost, don’t waste your hard earned gold in DOTA

By understanding what items need to be built, you’ll be able to know the cost and time your return to the fountain. Less trips back to the fountain means more time in the battle field, which translates to more gold and experience for your DOTA character.

DOTA Strategy

luna

Luna Moonfang - Moon Rider

Helm of the Dominator
The powerful headpiece of a dead necromancer. Gives +5 armor, +20 damage, 15% lifesteal, and the ability to Dominate creeps.

Lothar’s Edge
The legendary Lothar’s blade that was dropped during the Second War. Grants +21 damage, +21 agility, and a 9 second Wind Walk (Grants invisibility and +20% movement speed) Cooldown 17 seconds (ffs that’s fast lol)

Monkey King Bar
A powerful staff used by a martial arts master. Grants +75 damage, 15% increased attack speed, and a 30% chance to deal 100 bonus damage on every attack stopping channeling spells.

There you have it hopefully it is at least a little helpful to you in your quest for mastering dota.
Any guide request is appreciated, and check back sooooon, until then i will cook another guide for you.

dota tips Phantom Lance

Phantom Lancer Item Build


Item Build
1. Radiance - all illusions have its own radiance effect.
2. Cranium Basher - all illusions have its own chance to bash
3. Battle Fury - all illusions can cleave/ spread damage
4. Hyperstone - to increase its attack speed
5. Buriza-do Kyanon - all illsuoins have its own chance to critical
6. Any item except another Hyperstone, Butterfly, and are Items that Do not Stack with Orb Effects

DOTA Build for Clinkz

First Item= boots of speed

2nd item= gloves of haste

3rd item = recipe for treads

to shorten this post im just gonna tell you the recipes to go for…

4rth item= Soul Booster

5th item = Butterfly

6th item = Heart of tarrasque

7th Item = Hyper stone

Last Item = Monkey King Bar

REMBER THIS IS MY BUILD if you think you can beat it go to lordearon an play me name = d0ta-g0su